Space architecture as a discipline is relatively new, but it fills a gap between the engineering approach to design habitats and other space facilities for humans, and the complexity of human factors oriented design—including personal psychology, creativity, and non-work related activities. In order to successfully fill that gap, space architecture needs to be taught academically.
The book is structured around basic learning processes for the design of a space mission, structure or vehicle. The chapters on the design principles are related to the Technology Readiness levels and Habitation Readiness Levels – TRLs and HRLs and include examples, discussions, and tasks.
with Guest Chapters (in order of appearance):
Chris Welch on ‘The Essence of Interdisciplinarity’
Brand N. Griffin on ‘The Role of the Space Architect’
Brent Sherwood on ‘Space Architecture Education—Site, Program, and Meaning’
Marc M. Cohen on ‘Mockups 101: Technology Readiness Levels for Mockups and Simulators’
Madhu Thangavelu on ‘The Moon or Mars: Where might we settle first?’
Theodore W. Hall on ‘Artificial Gravity and Implications for Space Architecture’
Cesare Lobascio on ‘Environmental Control and Life Support Systems’
Haym Bennaroya and Leonard Bernold on ‘Engineering and Construction of LunarBases’
Kriss J. Kennedy on ‘The TransHab Project’